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Chernobyl

2D Turn Based Strategy Game

about

Chernobyl is a turn-based strategy game where the player commands a suicide squad to retrieve lost data from an nuclear waste.

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Players must strategically and carefully plan out each movement of the squad, and make necessary sacrifices to reach the objective.

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my responsibilities

I'm the engineer and designer of this project.

My main responsibilities were:

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Responsibility: Brainstorm to ideation

We had less than 3 days to design and develop a complete game based on the theme given by the officials of Ludum Dare Game Jam.

The theme of this particular event was "Every 10 Seconds". I was binge watching HBO's Chernobyl at that time, so I set the mood/vibe of the game first before coming up with a fun gameplay. I aimed to create a game characterized by a melancholic atmosphere, where the demise of characters, while appearing inconsequential, serves as an essential and inevitable element of the narrative.

Responsibility: Programming

As a game programmer, I developed a grid-based spawner capable of interpreting JSON files provided by the level designer. Leveraging a specialized serializer, the system transforms the JSON data into a tangible level within the Unity game engine.

team 

Design: Robert Li, Haoyun Zhang

Engineering: Robert Li

Art: Ink Sun

Audio: Tilkey Yang

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